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Indirect illumination with efficient monte carlo integration and denoising
- Zhang, Bo;
- Oh, Kyoungsu
WEB OF SCIENCE
2SCOPUS
3초록
Herein, an interactive, one-bounce, and indirect illumination algorithm that considers indirect visibility even in a fully dynamic scene is introduced. First, a small number of rays are randomly emitted on the hemisphere of the current pixel to obtain the first intersection point in a scene. If this point is directly illuminated by the light source, its illuminated color is collected by sampling the reflective shadow maps for gathering the indirect illumination. Second, to approximate indirect visibility, a three-dimensional ray marching algorithm (MRM) is used; the algorithm is based on a mipmap hierarchy structure generated by voxelizing the scene to accelerate the ray-voxel intersection. Third, images of indirect illumination are denoised by iterating an improved edge-avoiding filtering via a local means replacement method (LMR). Finally, variance-clip temporal filtering on the merged global illumination image is applied to further eliminate jitter. The implementation demonstrates that the algorithm used in this study can efficiently generate high-quality global illumination images.
키워드
- 제목
- Indirect illumination with efficient monte carlo integration and denoising
- 저자
- Zhang, Bo; Oh, Kyoungsu
- 발행일
- 2021-03
- 유형
- Article; Early Access
- 권
- 80
- 호
- 7
- 페이지
- 10167 ~ 10185