Real-time image-based 3D avatar for immersive game

초록

We developed an action game which is based on the interaction between real-time 3D avatar of the player and the virtual game characters. The 3D avatar is reconstructed from multi-view images of the player with image-based modeling and rendering techniques. The 3D avatar can be dynamically reconstructed and rendered in real time by using the Hardware-accelerated Visual Hull (HAVH) method. The visual appearances and physical activities of the player are projected onto the avatar. The player can see themselves in the virtual 3D space and interact with the virtual objects through the bodily movements of the avatar in the gaming world. The combination of movement-based interaction and realistic visual appearance makes games more realistic and immersive. © 2008 ACM.

제목
Real-time image-based 3D avatar for immersive game
저자
Lee, C.; Lee, H.; Oh, K.
DOI
10.1145/1477862.1477921
발행일
2008
학회명
7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2008
개최지
Singapore
학회 개최일
2008-12-08 ~ 2008-12-09