Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map

Citations

WEB OF SCIENCE

4
Citations

SCOPUS

5

초록

In this paper, we propose a novel algorithm for rendering motion-blurred shadows utilizing a depth-time ranges shadow map. First, we render a scene from a light source to generate a shadow map. For each pixel in the shadow map, we store a list of depth-time ranges. Each range has two points defining a period where a particular geometry was visible to the light source and two distances from the light. Next, we render the scene from the camera to perform shadow tests. With the depths and times of each range, we can easily sample the shadow map at a particular receiver and time. Our algorithm runs entirely on GPUs and solves various problems encountered by previous approaches.

키워드

Motion-Blurred ShadowsReal-Time RenderingSpace-Time Visibility
제목
Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map
저자
MinhPhuoc HongOh, Kyoungsu
DOI
10.3745/JIPS.02.0091
발행일
2018-08
유형
Article
저널명
JIPS(Journal of Information Processing Systems)
14
4
페이지
877 ~ 891