Real-time approximate subsurface scattering on graphics hardware

초록

This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate single scattering efficiently using a method similar to shadow mapping, with adaptive deterministic sampling. We incorporate this single-scattering with a recently proposed technique for multiple scattering. We demonstrate that our technique produces high-quality images of animated scenes. We archived hundreds of frames per second on graphics hardware without lengthy preprocessing. © 2007 IEEE.

제목
Real-time approximate subsurface scattering on graphics hardware
저자
Ki, H.; Lyu, J.; Oh, K.
DOI
10.1109/PG.2007.53
발행일
2007
학회명
15th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2007, PG
개최지
Maui, HI
학회 개최일
2007-10-29 ~ 2007-11-02