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Real-time approximate subsurface scattering on graphics hardware
- Ki, H.;
- Lyu, J.;
- Oh, K.
초록
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate single scattering efficiently using a method similar to shadow mapping, with adaptive deterministic sampling. We incorporate this single-scattering with a recently proposed technique for multiple scattering. We demonstrate that our technique produces high-quality images of animated scenes. We archived hundreds of frames per second on graphics hardware without lengthy preprocessing. © 2007 IEEE.
- 제목
- Real-time approximate subsurface scattering on graphics hardware
- 저자
- Ki, H.; Lyu, J.; Oh, K.
- 발행일
- 2007
- 학회명
- 15th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2007, PG
- 개최지
- Maui, HI
- 학회 개최일
- 2007-10-29 ~ 2007-11-02