An efficient method for dynamic shadow texture generation

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초록

We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

키워드

shadow; shadow texture; depth buffer temporal coherence
제목
An efficient method for dynamic shadow texture generation
저자
Oh, KS; Shin, BS
DOI
10.1093/ietisy/e88-d.3.671
발행일
2005-03
유형
Letter
저널명
IEICE Transactions on Information and Systems
권
E88D
호
3
페이지
671 ~ 674