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An efficient method for dynamic shadow texture generation
- Oh, KS;
- Shin, BS
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1초록
We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.
키워드
shadow; shadow texture; depth buffer temporal coherence
- 제목
- An efficient method for dynamic shadow texture generation
- 저자
- Oh, KS; Shin, BS
- 발행일
- 2005-03
- 유형
- Letter
- 권
- E88D
- 호
- 3
- 페이지
- 671 ~ 674
- 출판사
- IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
- 발행국가
- 일본
- 분량
- 4 페이지
- ISSN
- P 0916-8532