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Multi-layer pyramidal displacement mapping
- Chun, Y.;
- Oh, K.;
- Kim, H.
초록
Many methods which represent complex surfaces using displacement map without many vertices have been researched. However, a single-layer displacement map cannot present more complex objects because it has only one displacement on every position. In this paper, we introduce the approach to render more complex objects using a multi-layer displacement map. Displacement values of the texture map are arranged by the ascending order. A pair of ordered displacement composes a geometry block and we use this property. For accurate ray search, we store the highest value for odd channels and the lowest value for even channels to generate a quad tree displacement map. Our ray search algorithm finds an accurate intersection between a viewing ray and a displacement using the hierarchical displacement map. We solve aliasing problems on grazing angles occurred in previous methods and render the result scene on real-time. © 2008 ACM.
- 제목
- Multi-layer pyramidal displacement mapping
- 저자
- Chun, Y.; Oh, K.; Kim, H.
- 발행일
- 2008
- 학회명
- 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2008
- 개최지
- Singapore
- 학회 개최일
- 2008-12-08 ~ 2008-12-09