A real-time rendering technique for view-dependent stereoscopy based on face tracking

  • Nguyen Hoang, A.; 
  • Tran Hoang, V.; 
  • Kim, D.

초록

In our research, we propose and implement a virtual reality system with the common and widely used devices such as 3D screen and digital webcam. Our approach involves the combination of 3D stereoscopic rendering and face tracking technique in order to render a stereo scene based on the position of the viewer. Our approach is to calculate the offset values of face position to assign to the virtual camera position relatively. We employ a technique to change the typical symmetric frustum into asymmetric to achieve the head-coupled perspective. With our system, the rendered scene observed by human eyes remains realistic and the viewport can be seen as the physical window in the real environment. Therefore, the right perspective can be maintained regardless of viewer position. © 2013 Springer-Verlag Berlin Heidelberg.

제목
A real-time rendering technique for view-dependent stereoscopy based on face tracking
저자
Nguyen Hoang, A.; Tran Hoang, V.; Kim, D.
DOI
10.1007/978-3-642-39637-3-55
발행일
2013
학회명
13th International Conference on Computational Science and Its Applications, ICCSA 2013
개최지
Ho Chi Minh City
학회 개최일
2013-06-24 ~ 2013-06-27