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A clustering approach to the vision-based interface for interactive computer games
- Kang, H;
- Lee, CW;
- Jung, K;
- Kim, HJ
WEB OF SCIENCE
1SCOPUS
1초록
In interactive computer games, vision can be a powerful interface between humans and computers. In this paper, we propose a vision-based interface for 3D action games. We make dynamic gestures to input of the interface and represent a user's gesture as an ordered sequence of a user's poses. To estimate a human poses, we classify whole frames using K-Means clustering. For recognizing a gesture, each symbols from input sequence is matched with templates composed of ordered pose symbol sequences that indicate the specific gestures. Our interface recognizes ten gesture commands with a single commercial camera and no markers. Experimental results with 50 humans show an average recognition rate of 93.72 % per a gesture command.
- 제목
- A clustering approach to the vision-based interface for interactive computer games
- 저자
- Kang, H; Lee, CW; Jung, K; Kim, HJ
- 발행일
- 2003
- 유형
- Article; Proceedings Paper
- 권
- 2690
- 페이지
- 246 ~ 253
- 출판사
- SPRINGER-VERLAG BERLIN
- 분량
- 8 페이지
- ISSN
- P 0302-9743