문화 여가 중심의 메타버스 유형 및 발전 방향 연구

A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse
  • 고선영; 
  • 정한균; 
  • 김종인; 
  • 신용태

초록

Metaverse is a compound word of ‘meta’ and ‘universe’, which means transcendence and the world. It is a digital world where dailylife and economic activities are possible. While the Metaverse is being actively used as an alternative space to enjoy leisure life sinceCOVID-19, not much academic research on Metaverse in Korea has been done yet. Based on the previous research on Metaverse inKorea and overseas we conducted a typology analysis on cultural leisure-based Metaverse and a study on its key features. Consideringthe current situation in which the Metaverse era is blooming we also investigated the development trends of the Metaverse and relatedtechnologies at home and abroad. We also presented the direction of advancement of the cultural leisure-based Metaverse. This studydifferentiates itself from previous domestic and foreign studies by discovering and analyzing theoretical models, frameworks and featuresin terms of society, collaboration, and leisure use through case studies. It is meaningful that this research presents directions on furtherMetaverse research that reflect the current information technology (IT) and changes in life.

키워드

메타버스; 가상세계; 문화 여가; Metaverse; Virtual World; Cultural Leisure
제목
문화 여가 중심의 메타버스 유형 및 발전 방향 연구
제목 (타언어)
A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse
저자
고선영; 정한균; 김종인; 신용태
발행일
2021-08
저널명
정보처리학회논문지. 소프트웨어 및 데이터 공학
권
10
호
8
페이지
331 ~ 338