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Effect of feedback on situation awareness and performance for practicing real-time strategic game
SCOPUS
0초록
The objective of this study is testing the effectiveness of feedback session on the performance as a final outcome and situation awareness as a process outcome. Serious games are widely used for education and training for industry, government, and military. Mostly the learning model of serious game is a behavioral model that trains the situation monitoring and decision making. In this sense, military training tried to use real-time strategic war simulation games for unit leaders, but the effectiveness of such training is still in question. This study empirically tested the effect of feedback by testing the performance of 20 university students: one group with feedback session, and the other without feedback session. Paired group with similar level of skill played 3 games before and after the feedback training session each. Feedback group has received information on their performance and opponent’s performance along with game status on the three games played before. After the feedback session, feedback group gained more wins over no-feedback group and exceeded in the quantitative game score. Situation awareness score showed that feedback group has better understanding of situations after the feedback session. © 2018, ICIC International. All rights reserved.
키워드
- 제목
- Effect of feedback on situation awareness and performance for practicing real-time strategic game
- 저자
- Hwang, W.; Park, T.
- 발행일
- 2018-06
- 유형
- Article
- 권
- 9
- 호
- 6
- 페이지
- 567 ~ 574
- 언어
- ENG
- 출판사
- ICIC International
- 발행국가
- 미국
- 분량
- 8 페이지
- ISSN
- P 2185-2766