Design of a geometry engine for mobile 3D graphics

초록

Recently, portable devices employ applications using D graphics such as 3D games and 3D navigations. The portablerequire small area and low power consumption. We architecture for a geometry engine for 3D mobile. The proposed geometry engine consists of a engine and a lighting engine. The transformation employs two step culling scheme which reduces the of pipelines. The lighting engine has variable pipelines on the lighting effects and the number of lighting. The geometry engine supports the 32bit single precision of the IEEE-754 standard and the reduced 24bit floating format for mobile environment. We design a geometry based on the proposed architecture using Verilog-HDL synthesized it using a 0.25um CMOS standard cell library at MHz. It is verified by simulation and implementing on an. ©2008 IEEE.

제목
Design of a geometry engine for mobile 3D graphics
저자
Lee, C.; Kim, E.
DOI
10.1109/SOCDC.2008.4815612
발행일
2008
학회명
2008 International SoC Design Conference, ISOCC 2008
개최지
Busan
학회 개최일
2008-11-24 ~ 2008-11-25