Quality of Experience Optimization for AR Service in an MEC Federation System

Citations

WEB OF SCIENCE

1
Citations

SCOPUS

1

초록

Augmented reality (AR) in the internet of things requires ultra-low latency, high-resolution video, and fairness in multi-user environments, which pose challenges for traditional cloud and edge computing. To address this shortcoming, we studied AR subtask offloading and resource allocation in a multi-hop, multi-access edge computing federation. Our approach improves the quality of experience (QoE) by optimizing video quality and reducing delay while ensuring fairness, which is modeled as the ratio between provided and required quality. Instead of sequential execution, we adopt parallel AR subtask dependency processing to minimize latency. We propose an improved deep deterministic policy gradient algorithm for efficient solution exploration. Additionally, we implement strict training process monitoring to optimize resource usage and ensure sustainability. Experiments demonstrate that our method improves QoE by nearly 8% compared with TD3 while cutting training time in half.

키워드

OptimizationQuality of experienceServersComputational modelingTrainingResource managementDelaysCloud computingStreaming media5G mobile communicationMulti-access edge computingMEC federationaugmented realityresource allocationquality of experiencedeep reinforcement learning5G
제목
Quality of Experience Optimization for AR Service in an MEC Federation System
저자
Do, Huong MaiTran, Tuan PhongYoo, Myungsik
DOI
10.1109/ACCESS.2025.3562618
발행일
2025-04
유형
Article
저널명
IEEE Access
13
페이지
69821 ~ 69839