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Recognition-based gesture spotting in video games
- Kang, H;
- Chang, WL;
- Jung, KC
WEB OF SCIENCE
66SCOPUS
139초록
In vision-based interfaces for video games, gestures are used as commands for the games instead of pressing buttons on a keyboard or moving a mouse. In these interfaces, unintentional movements and continuous gestures must be supported to provide the user with a more natural interface. This paper proposes a novel gesture spotting method that combines gesture spotting with gesture recognition. It recognizes the meaningful movements while concurrently separating unintentional movements from a given image sequence. We applied our method to the recognition of upper-body gestures as the interface between a video game (Quake II) and its user. Experimental results show that the proposed method is, on average, 93.36% reliable in spotting gestures from continuous gestures, confirming its potential for a gesture-based interface for computer games. (C) 2004 Elsevier B.V. All rights reserved.
키워드
- 제목
- Recognition-based gesture spotting in video games
- 저자
- Kang, H; Chang, WL; Jung, KC
- 발행일
- 2004-11
- 유형
- Article
- 권
- 25
- 호
- 15
- 페이지
- 1701 ~ 1714
- 출판사
- ELSEVIER SCIENCE BV
- 발행국가
- 네덜란드
- 분량
- 14 페이지
- ISSN
- P 0167-8655